ByteAddressBuffer sb : register(t0, space0); void arrayLength_b083be() { uint tint_symbol_1 = 0u; sb.GetDimensions(tint_symbol_1); const uint tint_symbol_2 = ((tint_symbol_1 - 0u) / 4u); uint res = tint_symbol_2; } void vertex_main() { arrayLength_b083be(); return; } void fragment_main() { arrayLength_b083be(); return; } [numthreads(1, 1, 1)] void compute_main() { arrayLength_b083be(); return; }