[[block]] struct SB { arg_0 : array<f32>; }; [[group(0), binding(0)]] var<storage> sb : [[access(read)]] SB; fn arrayLength_b083be() { var res : u32 = arrayLength(sb.arg_0); } [[stage(vertex)]] fn vertex_main() { arrayLength_b083be(); } [[stage(fragment)]] fn fragment_main() { arrayLength_b083be(); } [[stage(compute)]] fn compute_main() { arrayLength_b083be(); }