void clamp_0acf8f() { float2 res = clamp(float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f)); } void vertex_main() { clamp_0acf8f(); return; } void fragment_main() { clamp_0acf8f(); return; } [numthreads(1, 1, 1)] void compute_main() { clamp_0acf8f(); return; }