void determinant_2b62ba() { float res = determinant(float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); } void vertex_main() { determinant_2b62ba(); return; } void fragment_main() { determinant_2b62ba(); return; } [numthreads(1, 1, 1)] void compute_main() { determinant_2b62ba(); return; }