void distance_aa4055() { float res = distance(float2(0.0f, 0.0f), float2(0.0f, 0.0f)); } void vertex_main() { distance_aa4055(); return; } void fragment_main() { distance_aa4055(); return; } [numthreads(1, 1, 1)] void compute_main() { distance_aa4055(); return; }