void faceForward_b316e5() { float4 res = faceforward(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)); } void vertex_main() { faceForward_b316e5(); return; } void fragment_main() { faceForward_b316e5(); return; } [numthreads(1, 1, 1)] void compute_main() { faceForward_b316e5(); return; }