void fract_a49758() { float3 res = frac(float3(0.0f, 0.0f, 0.0f)); } void vertex_main() { fract_a49758(); return; } void fragment_main() { fract_a49758(); return; } [numthreads(1, 1, 1)] void compute_main() { fract_a49758(); return; }