fn frexp_99b922() { var arg_1 : i32; var res : f32 = frexp(1.0, &(arg_1)); } [[stage(vertex)]] fn vertex_main() { frexp_99b922(); } [[stage(fragment)]] fn fragment_main() { frexp_99b922(); } [[stage(compute)]] fn compute_main() { frexp_99b922(); }