void fwidth_5d1b39() { float3 res = fwidth(float3(0.0f, 0.0f, 0.0f)); } void vertex_main() { fwidth_5d1b39(); return; } void fragment_main() { fwidth_5d1b39(); return; } [numthreads(1, 1, 1)] void compute_main() { fwidth_5d1b39(); return; }