void fwidthCoarse_4e4fc4() { float4 res = fwidth(float4(0.0f, 0.0f, 0.0f, 0.0f)); } void vertex_main() { fwidthCoarse_4e4fc4(); return; } void fragment_main() { fwidthCoarse_4e4fc4(); return; } [numthreads(1, 1, 1)] void compute_main() { fwidthCoarse_4e4fc4(); return; }