void inverseSqrt_b197b1() { float3 res = rsqrt(float3(0.0f, 0.0f, 0.0f)); } void vertex_main() { inverseSqrt_b197b1(); return; } void fragment_main() { inverseSqrt_b197b1(); return; } [numthreads(1, 1, 1)] void compute_main() { inverseSqrt_b197b1(); return; }