void normalize_64d8c0() { float3 res = normalize(float3(0.0f, 0.0f, 0.0f)); } void vertex_main() { normalize_64d8c0(); return; } void fragment_main() { normalize_64d8c0(); return; } [numthreads(1, 1, 1)] void compute_main() { normalize_64d8c0(); return; }