fn pack2x16float_0e97b3() { var res : u32 = pack2x16float(vec2()); } [[stage(vertex)]] fn vertex_main() { pack2x16float_0e97b3(); } [[stage(fragment)]] fn fragment_main() { pack2x16float_0e97b3(); } [[stage(compute)]] fn compute_main() { pack2x16float_0e97b3(); }