#include using namespace metal; void pack2x16snorm_6c169b() { uint res = pack_float_to_snorm2x16(float2()); } vertex void vertex_main() { pack2x16snorm_6c169b(); return; } fragment void fragment_main() { pack2x16snorm_6c169b(); return; } kernel void compute_main() { pack2x16snorm_6c169b(); return; }