void reverseBits_a6ccd4() { uint3 res = reversebits(uint3(0u, 0u, 0u)); } void vertex_main() { reverseBits_a6ccd4(); return; } void fragment_main() { reverseBits_a6ccd4(); return; } [numthreads(1, 1, 1)] void compute_main() { reverseBits_a6ccd4(); return; }