RWTexture1D arg_0 : register(u0, space1); void textureDimensions_0cce40() { int tint_tmp; arg_0.GetDimensions(tint_tmp); int res = tint_tmp; } void vertex_main() { textureDimensions_0cce40(); return; } void fragment_main() { textureDimensions_0cce40(); return; } [numthreads(1, 1, 1)] void compute_main() { textureDimensions_0cce40(); return; }