[[group(1), binding(0)]] var arg_0 : texture_cube_array; fn textureDimensions_eda4e3() { var res : vec3 = textureDimensions(arg_0, 1); } [[stage(vertex)]] fn vertex_main() { textureDimensions_eda4e3(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_eda4e3(); } [[stage(compute)]] fn compute_main() { textureDimensions_eda4e3(); }