[[group(1), binding(0)]] var arg_0 : texture_2d_array; fn textureLoad_7c90e5() { var res : vec4 = textureLoad(arg_0, vec2(), 1, 1); } [[stage(vertex)]] fn vertex_main() { textureLoad_7c90e5(); } [[stage(fragment)]] fn fragment_main() { textureLoad_7c90e5(); } [[stage(compute)]] fn compute_main() { textureLoad_7c90e5(); }