Texture2D arg_0 : register(t0, space1); void textureLoad_c2a480() { int4 res = arg_0.Load(int3(0, 0, 0), 1); } void vertex_main() { textureLoad_c2a480(); return; } void fragment_main() { textureLoad_c2a480(); return; } [numthreads(1, 1, 1)] void compute_main() { textureLoad_c2a480(); return; }