Texture2D arg_0 : register(t0, space1); void textureLoad_d5c48d() { float4 res = arg_0.Load(int3(0, 0, 0)); } void vertex_main() { textureLoad_d5c48d(); return; } void fragment_main() { textureLoad_d5c48d(); return; } [numthreads(1, 1, 1)] void compute_main() { textureLoad_d5c48d(); return; }