Texture2DArray arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSampleLevel_a4af26() { float4 res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f, int2(0, 0)); } void vertex_main() { textureSampleLevel_a4af26(); return; } void fragment_main() { textureSampleLevel_a4af26(); return; } [numthreads(1, 1, 1)] void compute_main() { textureSampleLevel_a4af26(); return; }