RWTexture1D arg_0 : register(u0, space1); void textureStore_102722() { arg_0[1] = uint4(0u, 0u, 0u, 0u); } void vertex_main() { textureStore_102722(); return; } void fragment_main() { textureStore_102722(); return; } [numthreads(1, 1, 1)] void compute_main() { textureStore_102722(); return; }