RWTexture2D arg_0 : register(u0, space1); void textureStore_bbcb7f() { arg_0[int2(0, 0)] = int4(0, 0, 0, 0); } void vertex_main() { textureStore_bbcb7f(); return; } void fragment_main() { textureStore_bbcb7f(); return; } [numthreads(1, 1, 1)] void compute_main() { textureStore_bbcb7f(); return; }