#include using namespace metal; void unpack4x8snorm_523fb3() { float4 res = unpack_snorm4x8_to_float(1u); } vertex void vertex_main() { unpack4x8snorm_523fb3(); return; } fragment void fragment_main() { unpack4x8snorm_523fb3(); return; } kernel void compute_main() { unpack4x8snorm_523fb3(); return; }