struct strided_arr { @size(16) el : i32, } alias Arr = array<strided_arr, 5u>; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(0) var<uniform> x_8 : buf0; var<private> x_GLF_color : vec4<f32>; fn func_f1_(f : ptr<function, f32>) -> i32 { var a : i32; var b : i32; var i : i32; let x_60 : i32 = x_8.x_GLF_uniform_int_values[1].el; a = x_60; let x_62 : i32 = x_8.x_GLF_uniform_int_values[2].el; b = x_62; let x_64 : i32 = x_8.x_GLF_uniform_int_values[2].el; i = x_64; loop { let x_69 : i32 = i; let x_71 : i32 = x_8.x_GLF_uniform_int_values[4].el; if ((x_69 < x_71)) { } else { break; } let x_74 : i32 = a; let x_76 : i32 = x_8.x_GLF_uniform_int_values[3].el; if ((x_74 > x_76)) { break; } let x_80 : f32 = *(f); let x_84 : i32 = x_8.x_GLF_uniform_int_values[1].el; let x_86 : i32 = i; a = (((i32(x_80) - 1) - x_84) + x_86); let x_88 : i32 = b; b = (x_88 + 1); continuing { let x_90 : i32 = i; i = (x_90 + 1); } } let x_92 : i32 = b; let x_94 : i32 = x_8.x_GLF_uniform_int_values[0].el; if ((x_92 == x_94)) { let x_100 : i32 = x_8.x_GLF_uniform_int_values[1].el; return x_100; } else { let x_102 : i32 = x_8.x_GLF_uniform_int_values[2].el; return x_102; } } fn main_1() { var param : f32; param = 0.699999988; let x_34 : i32 = func_f1_(&(param)); let x_36 : i32 = x_8.x_GLF_uniform_int_values[1].el; if ((x_34 == x_36)) { let x_42 : i32 = x_8.x_GLF_uniform_int_values[1].el; let x_45 : i32 = x_8.x_GLF_uniform_int_values[2].el; let x_48 : i32 = x_8.x_GLF_uniform_int_values[2].el; let x_51 : i32 = x_8.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4<f32>(f32(x_42), f32(x_45), f32(x_48), f32(x_51)); } else { let x_55 : i32 = x_8.x_GLF_uniform_int_values[2].el; let x_56 : f32 = f32(x_55); x_GLF_color = vec4<f32>(x_56, x_56, x_56, x_56); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4<f32>, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }