@group(1) @binding(0) var arg_0 : texture_1d; fn textureDimensions_16f7cb() { var res : i32 = textureDimensions(arg_0, 1u); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureDimensions_16f7cb(); return vec4(); } @fragment fn fragment_main() { textureDimensions_16f7cb(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_16f7cb(); }