@group(1) @binding(0) var arg_0 : texture_3d; fn textureDimensions_efc8a4() { var res : vec3 = textureDimensions(arg_0, 0i); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureDimensions_efc8a4(); return vec4(); } @fragment fn fragment_main() { textureDimensions_efc8a4(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_efc8a4(); }