enable f16; fn degrees_dfe8f4() { var arg_0 = vec3(f16()); var res : vec3 = degrees(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { degrees_dfe8f4(); return vec4(); } @fragment fn fragment_main() { degrees_dfe8f4(); } @compute @workgroup_size(1) fn compute_main() { degrees_dfe8f4(); }