fn max_b1b73a() { var arg_0 = vec3(1u); var arg_1 = vec3(1u); var res : vec3 = max(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_b1b73a(); return vec4(); } @fragment fn fragment_main() { max_b1b73a(); } @compute @workgroup_size(1) fn compute_main() { max_b1b73a(); }