fn reverseBits_222177() { var arg_0 = vec2(1i); var res : vec2 = reverseBits(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { reverseBits_222177(); return vec4(); } @fragment fn fragment_main() { reverseBits_222177(); } @compute @workgroup_size(1) fn compute_main() { reverseBits_222177(); }