[[group(1), binding(0)]] var arg_0 : texture_storage_2d<rgba32uint, write>; fn textureStore_26bf70() { textureStore(arg_0, vec2<i32>(), vec4<u32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureStore_26bf70(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureStore_26bf70(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureStore_26bf70(); }