#include <metal_stdlib> using namespace metal; struct Out { float4 pos; }; struct tint_symbol_1 { float4 pos [[position]] [[invariant]]; }; Out tint_symbol_inner() { Out const tint_symbol_2 = {}; return tint_symbol_2; } vertex tint_symbol_1 tint_symbol() { Out const inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = {}; wrapper_result.pos = inner_result.pos; return wrapper_result; }