type Arr = [[stride(16)]] array<i32, 6>; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var<uniform> x_6 : buf0; var<private> x_GLF_color : vec4<f32>; fn main_1() { var arr : array<i32, 3>; var index : i32; var x_76 : bool; var x_86 : bool; var x_77_phi : bool; var x_87_phi : bool; let x_33 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_35 : i32 = x_6.x_GLF_uniform_int_values[5]; let x_37 : i32 = x_6.x_GLF_uniform_int_values[2]; arr = array<i32, 3>(x_33, x_35, x_37); index = 1; loop { var x_51 : bool; var x_52_phi : bool; x_52_phi = true; if (true) { let x_46 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_48 : i32 = index; x_51 = !(((x_46 == 1) && (x_48 <= 1))); x_52_phi = x_51; } let x_52 : bool = x_52_phi; if (!(x_52)) { } else { break; } let x_55 : i32 = index; let x_56 : ptr<function, i32> = &(arr[x_55]); let x_57 : i32 = *(x_56); *(x_56) = (x_57 + 1); let x_59 : i32 = index; index = (x_59 + 1); } let x_62 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_64 : i32 = arr[x_62]; let x_66 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_67 : bool = (x_64 == x_66); x_77_phi = x_67; if (x_67) { let x_71 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_73 : i32 = arr[x_71]; let x_75 : i32 = x_6.x_GLF_uniform_int_values[4]; x_76 = (x_73 == x_75); x_77_phi = x_76; } let x_77 : bool = x_77_phi; x_87_phi = x_77; if (x_77) { let x_81 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_83 : i32 = arr[x_81]; let x_85 : i32 = x_6.x_GLF_uniform_int_values[2]; x_86 = (x_83 == x_85); x_87_phi = x_86; } let x_87 : bool = x_87_phi; if (x_87) { let x_92 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_95 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_98 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_101 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4<f32>(f32(x_92), f32(x_95), f32(x_98), f32(x_101)); } else { let x_105 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_106 : f32 = f32(x_105); x_GLF_color = vec4<f32>(x_106, x_106, x_106, x_106); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }