// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef COMMON_CONSTANTS_H_ #define COMMON_CONSTANTS_H_ #include static constexpr uint32_t kMaxBindGroups = 4u; static constexpr uint8_t kMaxVertexAttributes = 16u; // Vulkan has a standalone limit named maxVertexInputAttributeOffset (2047u at least) for vertex // attribute offset. The limit might be meaningless because Vulkan has another limit named // maxVertexInputBindingStride (2048u at least). We use maxVertexAttributeEnd (2048u) here to // verify vertex attribute offset, which equals to maxOffset + smallest size of vertex format // (char). We may use maxVertexInputBindingStride (maxVertexBufferStride below) instead to replace // maxVertexAttributeEnd in future. static constexpr uint32_t kMaxVertexAttributeEnd = 2048u; static constexpr uint8_t kMaxVertexBuffers = 16u; static constexpr uint32_t kMaxVertexBufferStride = 2048u; static constexpr uint32_t kNumStages = 3; static constexpr uint8_t kMaxColorAttachments = 4u; static constexpr uint32_t kTextureBytesPerRowAlignment = 256u; // Dynamic buffer offsets require offset to be divisible by 256 static constexpr uint64_t kMinDynamicBufferOffsetAlignment = 256u; // Per stage limits static constexpr uint32_t kMaxSampledTexturesPerShaderStage = 16; static constexpr uint32_t kMaxSamplersPerShaderStage = 16; static constexpr uint32_t kMaxStorageBuffersPerShaderStage = 6; static constexpr uint32_t kMaxStorageTexturesPerShaderStage = 4; static constexpr uint32_t kMaxUniformBuffersPerShaderStage = 12; // Per pipeline layout limits static constexpr uint32_t kMaxDynamicUniformBuffersPerPipelineLayout = 8u; static constexpr uint32_t kMaxDynamicStorageBuffersPerPipelineLayout = 4u; // Max size of uniform buffer binding static constexpr uint64_t kMaxUniformBufferBindingSize = 16384u; // Indirect command sizes static constexpr uint64_t kDispatchIndirectSize = 3 * sizeof(uint32_t); static constexpr uint64_t kDrawIndirectSize = 4 * sizeof(uint32_t); static constexpr uint64_t kDrawIndexedIndirectSize = 5 * sizeof(uint32_t); // Non spec defined constants. static constexpr float kLodMin = 0.0; static constexpr float kLodMax = 1000.0; // Max texture size constants static constexpr uint32_t kMaxTextureSize = 8192u; static constexpr uint32_t kMaxTexture2DArrayLayers = 256u; static constexpr uint32_t kMaxTexture2DMipLevels = 14u; static_assert(1 << (kMaxTexture2DMipLevels - 1) == kMaxTextureSize, "kMaxTexture2DMipLevels and kMaxTextureSize size mismatch"); // Offset alignment for CopyB2B. Strictly speaking this alignment is required only // on macOS, but we decide to do it on all platforms. static constexpr uint64_t kCopyBufferToBufferOffsetAlignment = 4u; #endif // COMMON_CONSTANTS_H_