#include using namespace metal; void ldexp_3d90b4() { half2 arg_0 = half2(0.0h); int2 arg_1 = int2(1); half2 res = ldexp(arg_0, arg_1); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { ldexp_3d90b4(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { ldexp_3d90b4(); return; } kernel void compute_main() { ldexp_3d90b4(); return; }