fn acosh_17260e() { const arg_0 = vec2(1.54308063479999990619); var res = acosh(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { acosh_17260e(); return vec4<f32>(); } @fragment fn fragment_main() { acosh_17260e(); } @compute @workgroup_size(1) fn compute_main() { acosh_17260e(); }