#version 310 es
#extension GL_AMD_gpu_shader_half_float : require

void f() {
  float16_t a = 4.0hf;
  f16vec3 b = f16vec3(1.0hf, 2.0hf, 3.0hf);
  f16vec3 r = (a + b);
}

layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
  f();
  return;
}