// Copyright 2020 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_AST_STRUCT_MEMBER_H_ #define SRC_AST_STRUCT_MEMBER_H_ #include #include #include #include #include #include "src/ast/node.h" #include "src/ast/struct_member_decoration.h" #include "src/ast/type/type.h" namespace tint { namespace ast { /// A struct member statement. class StructMember : public Node { public: /// Create a new empty struct member statement StructMember() = default; /// Create a new struct member statement /// @param name The struct member name /// @param type The struct member type /// @param decorations The struct member decorations StructMember( const std::string& name, type::Type* type, std::vector> decorations); /// Create a new struct member statement /// @param source The input source for the struct member statement /// @param name The struct member name /// @param type The struct member type /// @param decorations The struct member decorations StructMember( const Source& source, const std::string& name, type::Type* type, std::vector> decorations); /// Move constructor StructMember(StructMember&&) = default; ~StructMember() override; /// Sets the name /// @param name the name to set void set_name(const std::string& name) { name_ = name; } /// @returns the name const std::string& name() const { return name_; } /// Sets the type /// @param type the type to set void set_type(type::Type* type) { type_ = type; } /// @returns the type type::Type* type() const { return type_; } /// Sets the decorations /// @param decorations the decorations void set_decorations( std::vector> decorations) { decorations_ = std::move(decorations); } /// @returns the decorations const std::vector>& decorations() const { return decorations_; } /// @returns true if the node is valid bool IsValid() const override; /// Writes a representation of the node to the output stream /// @param out the stream to write to /// @param indent number of spaces to indent the node when writing void to_str(std::ostream& out, size_t indent) const override; private: StructMember(const StructMember&) = delete; std::string name_; type::Type* type_ = nullptr; std::vector> decorations_; }; } // namespace ast } // namespace tint #endif // SRC_AST_STRUCT_MEMBER_H_