struct VertexInputs0 { @builtin(vertex_index) vertex_index : u32, @location(0) loc0 : i32, } struct VertexInputs1 { @location(2) loc1 : u32, @location(3) loc3 : vec4, } @vertex fn main(inputs0 : VertexInputs0, @location(1) loc1 : u32, @builtin(instance_index) instance_index : u32, inputs1 : VertexInputs1) -> @builtin(position) vec4 { let foo : u32 = (inputs0.vertex_index + instance_index); return vec4(); }