fn any_0e3e58() { var arg_0 = vec2(true); var res : bool = any(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { any_0e3e58(); return vec4(); } @fragment fn fragment_main() { any_0e3e58(); } @compute @workgroup_size(1) fn compute_main() { any_0e3e58(); }