struct SB_RW { arg_0 : array, } @group(0) @binding(0) var sb_rw : SB_RW; fn arrayLength_eb510f() { var res : u32 = arrayLength(&(sb_rw.arg_0)); } @vertex fn vertex_main() -> @builtin(position) vec4 { arrayLength_eb510f(); return vec4(); } @fragment fn fragment_main() { arrayLength_eb510f(); } @compute @workgroup_size(1) fn compute_main() { arrayLength_eb510f(); }