float tint_atanh(float x) { return (log(((1.0f + x) / (1.0f - x))) * 0.5f); } void atanh_7997d8() { float arg_0 = 1.0f; float res = tint_atanh(arg_0); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { atanh_7997d8(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { atanh_7997d8(); return; } [numthreads(1, 1, 1)] void compute_main() { atanh_7997d8(); return; }