enable f16; fn cos_5bc2c6() { var arg_0 = vec2(f16()); var res : vec2 = cos(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { cos_5bc2c6(); return vec4(); } @fragment fn fragment_main() { cos_5bc2c6(); } @compute @workgroup_size(1) fn compute_main() { cos_5bc2c6(); }