fn determinant_2b62ba() { var arg_0 = mat3x3(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f); var res : f32 = determinant(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { determinant_2b62ba(); return vec4(); } @fragment fn fragment_main() { determinant_2b62ba(); } @compute @workgroup_size(1) fn compute_main() { determinant_2b62ba(); }