#include using namespace metal; void determinant_a0a87c() { float4x4 arg_0 = float4x4(float4(1.0f), float4(1.0f), float4(1.0f), float4(1.0f)); float res = determinant(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { determinant_a0a87c(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { determinant_a0a87c(); return; } kernel void compute_main() { determinant_a0a87c(); return; }