enable f16; fn fract_498c77() { var arg_0 = vec4(f16()); var res : vec4 = fract(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { fract_498c77(); return vec4(); } @fragment fn fragment_main() { fract_498c77(); } @compute @workgroup_size(1) fn compute_main() { fract_498c77(); }