fn insertBits_3c7ba5() { var arg_0 = vec2(1u); var arg_1 = vec2(1u); var arg_2 = 1u; var arg_3 = 1u; var res : vec2 = insertBits(arg_0, arg_1, arg_2, arg_3); } @vertex fn vertex_main() -> @builtin(position) vec4 { insertBits_3c7ba5(); return vec4(); } @fragment fn fragment_main() { insertBits_3c7ba5(); } @compute @workgroup_size(1) fn compute_main() { insertBits_3c7ba5(); }