enable f16; fn ldexp_3d90b4() { var arg_0 = vec2(f16()); var arg_1 = vec2(1); var res : vec2 = ldexp(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { ldexp_3d90b4(); return vec4(); } @fragment fn fragment_main() { ldexp_3d90b4(); } @compute @workgroup_size(1) fn compute_main() { ldexp_3d90b4(); }