fn sqrt_20c74e() { var arg_0 = 1.0f; var res : f32 = sqrt(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { sqrt_20c74e(); return vec4(); } @fragment fn fragment_main() { sqrt_20c74e(); } @compute @workgroup_size(1) fn compute_main() { sqrt_20c74e(); }