enable f16; fn sqrt_803d1c() { var arg_0 = vec4(f16()); var res : vec4 = sqrt(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { sqrt_803d1c(); return vec4(); } @fragment fn fragment_main() { sqrt_803d1c(); } @compute @workgroup_size(1) fn compute_main() { sqrt_803d1c(); }